

or if developers wish to go an extra mile and give squad leaders the ability to lock/unlock items individually

here's why Ī compromise would be adding an item stock limit to squad locked FOBs/ OP stockpiles and limiting OP stockpiles to 1 per squad. I'm not sure if you read the entire post but i'm positive you didn't.
#Foxhole stockpile free
I really liked this one idea where it was a small depot that you could claim as a squad and half of the stuff put was claimed but the other half was free to grab id rather have clans stockpile stuff than have random spawns take essential materials and litter the fob with absolutely unnecessary and useless gates and foxholes and trenchesĪ compromise would be adding an item stock limit to squad locked FOBs/OP stockpiles and limiting OP stockpiles to 1 per squad. No system is flawless but one is better than another. i'm sure this isn't the only solution and there are other feasible workarounds.Īnd before you shout "exploitable" like some individuals did on discord, know this i'd appreciate if people would provide explanations and ideas rather than just downvoting the suggestion. Moreover, i'm all ears if you have any input or ideas regarding this suggestion. today, i had to make over 5 consecutive runs all the way from deadlands down to westgate just because new spawns kept taking our materials and building trenches and foxholes everywhere when it was absolutely unnecessary. I believe this would help with preventing random people from nicking supplies deemed valuable by the squad and littering the base's perimeter with useless/unneeded constructions. however, non-squad members would still be able to spawn and rearm. the lock would restrict non-squad members from taking materials and building within the said base's perimeter. Squad lead should be able to lock/unlock bases built by them or their squadmates.
