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Dwarf fortress trading depot red
Dwarf fortress trading depot red






dwarf fortress trading depot red
  1. Dwarf fortress trading depot red how to#
  2. Dwarf fortress trading depot red install#

Be sure to use trade, not offer o, as this will make a gift of the selected items. Once the proposal is ready, press t to make an offer, but merchants will not agree unless they make adequate profit. If the acting broker has at least Novice or better Appraisal skill, the value of all items will be displayed.

dwarf fortress trading depot red

All caravans have a weight limit which cannot be exceeded, and the allowed additional weight is displayed in the lower right corner.

dwarf fortress trading depot red

Turn trader's and leader's labors back onĪfter entering the trade menu, select the items to offer from the right, and the desired items from the left. Turn your trader's labors off so they don't get distracted Turn your leader's labors off so they don't get distracted Wait for the diplomat (if any) to reach your leader Wait for caravan to arrive at depot and merchants to finish unloading

Dwarf fortress trading depot red how to#

See the Trade depot article for more information on how to interact with it. So a little hint: when the merchants have finished unloading, deconstruct the depot. So, merchant goods that were on the trade depot belong to you if they are not on trade wagons/merchant animals.

  • the items that are on the trade depot (they belong to nobody until they are moved out of it).
  • the items that are in trade wagons or on merchant animals.
  • the items of non-fortress members (only if they are alive, when they are dead they belong to you if you claim the items),.
  • While it may be convenient to build a Trade Depot outside first, it is usually a good idea to move it inside or build fortifications around it to protect caravans and your goods from thieves and goblins.ĭo not build two Trade Depots however, as then neither will work properly.Įverything that is on your map belongs to you, except: It's possible to run an isolated embark without trade, but it's tricky and usually requires a "planned carefully" start and some luck or research to pick a site with what you need.Building a Trade depot will allow you the opportunity to trade with caravans that arrive at your fortress. For some forts this is important to supply raw materials in quantity that turn out to not be found natively on your map for others it's useful for the traders to haul away lots of stuff. Note that in this version, it appears that becoming a barony may be a prerequisite for getting the larger caravans with wagons. That said, their huge "negative profit" will count against you, meaning that they will bring less stuff next time, and possibly delaying your advancement in the dwarven nobility. If you are on a "challenge" embark, with savage wildlife, angry undead, deadly rain, or other problems, the caravan may get "spooked" in ways that are a problem as well, and you may want to prioritize having a trade depot under cover at least.įor technical reasons, in this version your own dwarven civilization cannot be at war with you. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)Īs others have said, deconstructing the depot, whether deliberate or accidental, counts as seizing all the goods.

    Dwarf fortress trading depot red install#

    A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar!








    Dwarf fortress trading depot red